QUALITY ASSURANCE PROGRAM

Problems to address

Figure 1

Figure 2

High altitude repetitive appearance of Falcon 4.0 terrain. (Figure 1)

Square appearance of Falcon 4.0's terrain transitions. (Figure 2)

Purpose

Objectives

Improvise upon Phase 1 tiling work.

Make terrain suspend the player's disbelief. 

Make high altitude appearance of terrain less repetitive. 

Improve overall quality of terrain to a level comparable with commercial quality work.

The purpose of the QAP. Phase 2 tiling is to bring the F4ME theater's terrain on par with commercial quality work. Given this is not an easy task, but the work is the most important to the overall feel of realism to the theater's terrain. In addition, the work done in the QAP is the most time consuming and most rewarding. Strict attention to detail is needed and prior tiling experience is required. If you have any questions or comments or would like to join the QAP, send an email to T-Bone, head of the QAP Team.

Q.A.P. Guide Pages

Desert/Coastal Terrain

Light Mountain Terrain

Dark Mountain Terrain

Regional Land Types

Download QAP Kit

Assignment Color Grid

Q.A.P. Work in Progress

Work in Progress Samples

Q.A.P. Tiling Team

Josh "T-Bone" Liang       Malcolm Hutcheon    Tom "T-Rex" Perkins

The members of the Q.A.P. would like to thank the Falcon 4.0 Community for its patience and support.